May 04, 2005, 11:07 PM // 23:07
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#2
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Academy Page
Join Date: Apr 2005
Location: Coastal Oregon
Guild: Est Deus in Nobis [EDIN]
Profession: D/E
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I too would like some advice on this subject. I wasn't planning on being much of an interrupting ranger, but there are times when it would be useful, and it's good knowledge to have either way.
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May 04, 2005, 11:40 PM // 23:40
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#4
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Academy Page
Join Date: Apr 2005
Location: Somewhere over the rainbow
Guild: Gabriels Crusaders
Profession: N/Me
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Interrupting with a ranger is made significantly easier with one simple bow attack: Concussion Shot. It dazes the target, which makes spells easily interruptable (Spells are disrupted if the caster is ever attacked during casting) and are made 3 times longer to cast. A great interrupting ranger character is Ranger/Mesmer, or vice-versa. Mesmer's domination line offers a lot of interrupts that complement the ranger's inturrupt abilities.
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May 05, 2005, 01:21 AM // 01:21
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#5
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Krytan Explorer
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Concussion shot cost 25 to cast! I hope it does make it easier.
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May 05, 2005, 01:28 AM // 01:28
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#6
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Elite Guru
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Quote:
Originally Posted by Goonter
Concussion shot cost 25 to cast! I hope it does make it easier.
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Balance that with Power Drain, which is also an interrupt. Also, with a 13-14 Expertise, that 25 is closer to 12 so its really not that bad for a Ranger primary.
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May 05, 2005, 01:57 AM // 01:57
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#7
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Krytan Explorer
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Hmmm. My ranger isnt a mez his an elementist. Power Drain would have been great to complement the skill though. But your right, with good expertise I could lower the cost of that shot.
So far I understand: concussion shot is the key to good interupting. expertise lowers the high cost.
But here is the question, can I shut down multipale casters with this?
Say I dont want to kill until I first, make monk and then maybe another primary caster useless. Is concussion shot alone fast enough?
Is there a pure ranger or r/e style that can do this? or is this more of a mez's cup of tea?
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May 05, 2005, 02:33 AM // 02:33
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#8
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Ascalonian Squire
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in short, i dont think there is a way for a ranger to shut down multiple magic classes at once. we are designed more on taking out one target at a time, like an assassin. Our disables work in this fashion too. With concussion shot taking ~12 mp after a decent lvl of expertise, u wont have enough to shut down mutliple at once, even if it was a 0 cooldown move.
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May 05, 2005, 04:28 AM // 04:28
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#9
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Krytan Explorer
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One at a time then? with just a r/e Im sure thats probably ture. A r/m would have been a much more effective inturrupter. But a r/e is really good damage dealer instead, which Im fine with. But I still wanna know how to interupt well, so if its ever called for, I can do it. So far, I find myself waiting for oppertunities only to have them pass me up.
Other than concusion, 2 other important interrupts seem to be distracting shot and savage shot.
If Distracting Shot hits, it interrupts target foe's action but deals only 1-13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 5,3/4,10 (this one looks really nice. disable a skill for 20 sec!, not to crazy about the recharge rate though)
If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 13-25 damage. 10,0,5 (good recharge and good extra damage too, but damage isnt the focus here, its more about making them worthless sitting ducks)
To my understanding anything thats not a regular shot is a skill right? So I can disable spells and anything else too with distracting shot. I like distracting shot better then.
The thing is, I have to know if my opponent is using a skill to disable them. And I got to shoot fast so I can disable them before they pull the skill off. Now some spells, you can see them coming because the take a long time to cast. But a mez can cast really fast. A mez/mo is going to stand a chance to get off those heals before I nail him. Theres got to be a way to improve my chance to beat casters, even the faster ones, at the draw. A skill layout, a way to read the battle, some stradigy to improve my chance so that - pure chance isnt all I have.
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May 05, 2005, 03:06 PM // 15:06
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#10
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Frost Gate Guardian
Join Date: Apr 2005
Profession: R/Me
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Im heaving trouble with this as well... by the time i notice a spell its usually gone... the only ones you will get are the elementalist with casting times over 4 seconds...
Some things that would help are:
- A bow that has minimum air time (you will strike the target faster)
- A nature ritual that speeds the arrow
I myself found it quite hard, i do have the skill: Dibilitating shot now...
Though its not a total interuption skill, it works quite nice...
You'll do about normal damage to a caster but you will also remove 10 energy... though it isnt as good as disabling a spell, you can use it anytime...
Though the cost (10 energy) and recharge time (5 seconds), make the skill a bit more crappy, since you cant spam with the 10 energy, and 5 seconds usually is enough for the caster to regain a great part of that stolen energy.
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May 05, 2005, 05:52 PM // 17:52
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#11
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Academy Page
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Favourable winds falls under the Beast Mastery group, I think... but even with virtually no points in BM it lasts almost a minute.. That should take care of your arrow-speeding needs if you're not using Read the Winds (which I like better, but you can only have one prep at a time and that particular one has a pretty short duration... alas!).
A bow with better arrow speed is a good idea.
By the way, doesn't the tooltip underneath your target's name (at the top of the screen) let you know when he's using a skill? Granted, reacting to it in time can be difficult.. but that seems to be the easiest way ... that's pure theory, mind you, cause I've not really played around with interrupts.
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May 05, 2005, 08:43 PM // 20:43
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#12
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Pre-Searing Cadet
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I am sure as time goes by Rangers will learn more and more how to read these things just give it time.
The best thing about GW's is the fact there is so much freedom in what you can do that you can always keep your enemy guessing.
Something i was thinking about earlier if i could ever find the skills i was thinking about a combo of
Power drain
Arcane Theivery
Dibilitating shot
Oathshot
Not in that particular order but think about it
Open with Dibilitating shot...you daze them..maybe catch them mid skill...so everything is stuck at 20 second cooldown....Powerdrain...arcane theivery to steal a random skill or spell they have so they cant use it ...Oathshot to reset all your cooldown
Rinse and repeat.
If you could somehow manage to get your energy really decent as a Ranger/Mesmer you could effectively shut down just about anyone with this combo.
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May 06, 2005, 10:19 AM // 10:19
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#13
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Frost Gate Guardian
Join Date: Apr 2005
Profession: R/Me
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Quote:
Originally Posted by catharsis
Favourable winds falls under the Beast Mastery group, I think... but even with virtually no points in BM it lasts almost a minute.. That should take care of your arrow-speeding needs if you're not using Read the Winds (which I like better, but you can only have one prep at a time and that particular one has a pretty short duration... alas!).
A bow with better arrow speed is a good idea.
By the way, doesn't the tooltip underneath your target's name (at the top of the screen) let you know when he's using a skill? Granted, reacting to it in time can be difficult.. but that seems to be the easiest way ... that's pure theory, mind you, cause I've not really played around with interrupts.
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MM true you can tell it from the icons indead...
But the problem is that with most casters (Necros/Monks/Mesmers) that the cast is already done before you have a chance to react...
Ow and Favorable Winds falls under Marksmanship, but i dont like the fact it affects everyone... and hate RtW, it lasts too short and i ALWAYS forget to re-enable it in the midst of a fight
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May 06, 2005, 01:16 PM // 13:16
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#14
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Lion's Arch Merchant
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Quote:
Originally Posted by NiGht_HaWk
Interrupting with a ranger is made significantly easier with one simple bow attack: Concussion Shot. It dazes the target, which makes spells easily interruptable (Spells are disrupted if the caster is ever attacked during casting) and are made 3 times longer to cast. A great interrupting ranger character is Ranger/Mesmer, or vice-versa. Mesmer's domination line offers a lot of interrupts that complement the ranger's inturrupt abilities.
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I thought they had changed concussion shot to only slowing casting by 2X... Am I not correct?
Last edited by The Fox; May 06, 2005 at 01:20 PM // 13:20..
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May 06, 2005, 02:38 PM // 14:38
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#15
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Frost Gate Guardian
Join Date: Apr 2005
Location: Lafayette LA
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Well as a R/E what I use Gale and Lightning Javlin alot for interupts.
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May 06, 2005, 04:42 PM // 16:42
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#17
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Frost Gate Guardian
Join Date: May 2005
Location: Georgia, USA
Guild: Hate Crimes
Profession: N/W
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<3 interupting <3
i was just wondering where you get all these interupting skills? i am still a very low lvl (9) but where can i get them? also i am a R/Ne so where is the tree?
Last edited by sadrobot; May 06, 2005 at 04:47 PM // 16:47..
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May 06, 2005, 05:01 PM // 17:01
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#18
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Pre-Searing Cadet
Join Date: Mar 2005
Location: Georgia
Profession: R/Mo
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I'm playing a R/Mo and used distracting shot to get past areas where charr were using either heal area or a healing sig. I had to time my shots by using the tooltip underneath the target's name. It seemed to work okay, because I was unable to make it past that area without the distracting shot skill. I think I received distracting shot from an npc as part of a quest reward.
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